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archives/bf1942/levels/fht_conflict_in_timor-1942.rfa
bf1942/levels/fht_conflict_in_timor-1942/Objects/4KNIL_ScoutMp18/Objects.con
ObjectTemplate.create Kit 4KNIL_ScoutMp18
ObjectTemplate.setType Assault
ObjectTemplate.setKitTeam 2

ObjectTemplate.geometry Kit_Japanese_mp18
ObjectTemplate.setHasCollisionPhysics 1
ObjectTemplate.networkableInfo KitInfo

ObjectTemplate.addTemplate Dutch_hat
ObjectTemplate.addTemplate Dutch_hippack

ObjectTemplate.addTemplate Chutedisabler

ObjectTemplate.setHealthBarIcon "Ingame/Healthbar_empty_assault_64x64.tga"
ObjectTemplate.setHealthBarFullIcon "Ingame/Healthbar_full_assault_64x64.tga"

ObjectTemplate.addWeaponIcon "Weapon/Icon_alliesKnife.tga"
ObjectTemplate.addWeaponIcon "Weapon/Icon_noicon.tga"
ObjectTemplate.addWeaponIcon "Weapon/Icon_japmg.tga"
ObjectTemplate.addWeaponIcon "Weapon/Icon_noicon.tga"


ObjectTemplate.setKitIcon 3 "kits/Icon_DutchSMG_selected.tga"
rem ObjectTemplate.setKitName 3 "RESPAWN_ASSAULT"
rem ObjectTemplate.setKitActiveName 3 "RESPAWN_ACTIVE_ASSAULT"

ObjectTemplate.setKitName 3 "CLOSE QUARTERS"
ObjectTemplate.setKitActiveName 3 "ACTIVE"

ObjectTemplate.addTemplate MP18
ObjectTemplate.addTemplate KnifeAllies

ObjectTemplate.aiTemplate Assault