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archives/bf1942/levels/fht_conflict_in_timor-1942.rfa
bf1942/levels/fht_conflict_in_timor-1942/Objects/Coaxial_Besa/Objects.con
ObjectTemplate.create FireArms Coaxial_Besa
ObjectTemplate.saveInSeparateFile 1
ObjectTemplate.setNetworkableInfo Coaxial_Browning_Info
rem ObjectTemplate.geometry RiBro30_Body_m1
ObjectTemplate.projectileTemplate 7,92x57mmProjectile
ObjectTemplate.setTracerTemplate Tracer_7,92mmBesaProjectile CRD_NONE/2/0/0
ObjectTemplate.projectilePosition 0/0/1.5
ObjectTemplate.magSize 150
ObjectTemplate.numOfMag 17
ObjectTemplate.magType 0
ObjectTemplate.reloadtime 7
ObjectTemplate.recoilSpeed 50.0
ObjectTemplate.roundOfFire 7.5
ObjectTemplate.autoReload 1
objectTemplate.aiTemplate Coaxial_BrowningAI
Rem *** Deviation Begin *****
ObjectTemplate.velocity 853
ObjectTemplate.setFireDev 0.9 0.2 0.05
ObjectTemplate.setMinDev 0.25
Rem *** Deviation End *****
ObjectTemplate.fireInCameraDof 0
objectTemplate.heatAddWhenFire 0.01
objectTemplate.coolDownPerSec 0.05
objectTemplate.timeDelayOnOverHeat 4
ObjectTemplate.setInputFire c_PIAltFire
ObjectTemplate.addTemplate e_Muzz8mmWC
ObjectTemplate.startoneffects 1
ObjectTemplate.setPosition 0/0.1/1
ObjectTemplate.setRotation 0/0/0
ObjectTemplate.AmmoType 2
rem *** Sound Browning ***
ObjectTemplate.loadSoundScript Sounds/Besa.ssc
ObjectTemplate.saveInSeparateFile 1
ObjectTemplate.setNetworkableInfo Coaxial_Browning_Info
rem ObjectTemplate.geometry RiBro30_Body_m1
ObjectTemplate.projectileTemplate 7,92x57mmProjectile
ObjectTemplate.setTracerTemplate Tracer_7,92mmBesaProjectile CRD_NONE/2/0/0
ObjectTemplate.projectilePosition 0/0/1.5
ObjectTemplate.magSize 150
ObjectTemplate.numOfMag 17
ObjectTemplate.magType 0
ObjectTemplate.reloadtime 7
ObjectTemplate.recoilSpeed 50.0
ObjectTemplate.roundOfFire 7.5
ObjectTemplate.autoReload 1
objectTemplate.aiTemplate Coaxial_BrowningAI
Rem *** Deviation Begin *****
ObjectTemplate.velocity 853
ObjectTemplate.setFireDev 0.9 0.2 0.05
ObjectTemplate.setMinDev 0.25
Rem *** Deviation End *****
ObjectTemplate.fireInCameraDof 0
objectTemplate.heatAddWhenFire 0.01
objectTemplate.coolDownPerSec 0.05
objectTemplate.timeDelayOnOverHeat 4
ObjectTemplate.setInputFire c_PIAltFire
ObjectTemplate.addTemplate e_Muzz8mmWC
ObjectTemplate.startoneffects 1
ObjectTemplate.setPosition 0/0.1/1
ObjectTemplate.setRotation 0/0/0
ObjectTemplate.AmmoType 2
rem *** Sound Browning ***
ObjectTemplate.loadSoundScript Sounds/Besa.ssc