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archives/bf1942/levels/fht_conflict_in_timor-1942.rfa
bf1942/levels/fht_conflict_in_timor-1942/Objects/MarkVIC/Weapons.con
rem *** MarkVIC GunBarrel ***
ObjectTemplate.create FireArms MarkVICGunBarrel
ObjectTemplate.setNetworkableInfo TankFireArmInfo
ObjectTemplate.loadSoundScript Sounds/MarkVICCannon.ssc
ObjectTemplate.geometry MarkVIC_Gun_Barrel_M1
ObjectTemplate.aiTemplate MarkVICMainGun
rem -------------------------------------
ObjectTemplate.addTemplate e_Muzz20mmWC
ObjectTemplate.setPosition -0.098/-0.02/1.72
rem -------------------------------------
rem ObjectTemplate.projectileTemplate 15mmBesa_Projectile
ObjectTemplate.projectileTemplate cal50Projectile
ObjectTemplate.projectilePosition -0.098/-0.02/2.22
ObjectTemplate.projectileTemplate APTracer_15mmBesa_Projectile
ObjectTemplate.projectilePosition -0.098/-0.02/2.22
ObjectTemplate.setMinDev 0.5
ObjectTemplate.magSize 25
ObjectTemplate.numOfMag 7
ObjectTemplate.velocity 350
rem *** real velocity 818 ***
ObjectTemplate.autoReload 1
ObjectTemplate.reloadtime 4
ObjectTemplate.roundOfFire 7.5
ObjectTemplate.fireingForce 0
objectTemplate.heatAddWhenFire 0.01
objectTemplate.coolDownPerSec 0.05
objectTemplate.timeDelayOnOverHeat 4
ObjectTemplate.AmmoType 1
ObjectTemplate.setFireCameraShakeAnimationState FirePlaneGunsLightShake
ObjectTemplate.create Projectile 15mmBesa_Projectile
ObjectTemplate.geometry bullet_m1
ObjectTemplate.timeToLive CRD_NONE/3/0/0
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.gravityModifier 0.5
ObjectTemplate.hasStartEffect 0
ObjectTemplate.hasCollisionEffect 1
ObjectTemplate.hasOnTimeEffect 0
ObjectTemplate.invisibleAtEndEffect 1
ObjectTemplate.dieAfterColl 1
ObjectTemplate.stopAtEndEffect 1
ObjectTemplate.material 709
ObjectTemplate.invisible 1
ObjectTemplate.minDamage 0.1
ObjectTemplate.distToStartLoseDamage 1
ObjectTemplate.distToMinDamage 900
ObjectTemplate.loadSoundScript Sounds\Bullet_Heavy.ssc
ObjectTemplate.create Projectile APTracer_15mmBesa_Projectile
ObjectTemplate.geometry tracklight_m1
ObjectTemplate.timeToLive CRD_NONE/3/0/0
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.gravityModifier 0.5
ObjectTemplate.hasStartEffect 0
ObjectTemplate.hasCollisionEffect 1
ObjectTemplate.hasOnTimeEffect 0
ObjectTemplate.invisibleAtEndEffect 1
ObjectTemplate.dieAfterColl 1
ObjectTemplate.stopAtEndEffect 1
rem ObjectTemplate.material 709
ObjectTemplate.material 211
ObjectTemplate.tracerScaler 90.0
ObjectTemplate.invisible 0
ObjectTemplate.minDamage 0.1
ObjectTemplate.distToStartLoseDamage 1
ObjectTemplate.distToMinDamage 900
ObjectTemplate.loadSoundScript Sounds\Bullet_Heavy.ssc
ObjectTemplate.create FireArms MarkVICGunBarrel
ObjectTemplate.setNetworkableInfo TankFireArmInfo
ObjectTemplate.loadSoundScript Sounds/MarkVICCannon.ssc
ObjectTemplate.geometry MarkVIC_Gun_Barrel_M1
ObjectTemplate.aiTemplate MarkVICMainGun
rem -------------------------------------
ObjectTemplate.addTemplate e_Muzz20mmWC
ObjectTemplate.setPosition -0.098/-0.02/1.72
rem -------------------------------------
rem ObjectTemplate.projectileTemplate 15mmBesa_Projectile
ObjectTemplate.projectileTemplate cal50Projectile
ObjectTemplate.projectilePosition -0.098/-0.02/2.22
ObjectTemplate.projectileTemplate APTracer_15mmBesa_Projectile
ObjectTemplate.projectilePosition -0.098/-0.02/2.22
ObjectTemplate.setMinDev 0.5
ObjectTemplate.magSize 25
ObjectTemplate.numOfMag 7
ObjectTemplate.velocity 350
rem *** real velocity 818 ***
ObjectTemplate.autoReload 1
ObjectTemplate.reloadtime 4
ObjectTemplate.roundOfFire 7.5
ObjectTemplate.fireingForce 0
objectTemplate.heatAddWhenFire 0.01
objectTemplate.coolDownPerSec 0.05
objectTemplate.timeDelayOnOverHeat 4
ObjectTemplate.AmmoType 1
ObjectTemplate.setFireCameraShakeAnimationState FirePlaneGunsLightShake
ObjectTemplate.create Projectile 15mmBesa_Projectile
ObjectTemplate.geometry bullet_m1
ObjectTemplate.timeToLive CRD_NONE/3/0/0
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.gravityModifier 0.5
ObjectTemplate.hasStartEffect 0
ObjectTemplate.hasCollisionEffect 1
ObjectTemplate.hasOnTimeEffect 0
ObjectTemplate.invisibleAtEndEffect 1
ObjectTemplate.dieAfterColl 1
ObjectTemplate.stopAtEndEffect 1
ObjectTemplate.material 709
ObjectTemplate.invisible 1
ObjectTemplate.minDamage 0.1
ObjectTemplate.distToStartLoseDamage 1
ObjectTemplate.distToMinDamage 900
ObjectTemplate.loadSoundScript Sounds\Bullet_Heavy.ssc
ObjectTemplate.create Projectile APTracer_15mmBesa_Projectile
ObjectTemplate.geometry tracklight_m1
ObjectTemplate.timeToLive CRD_NONE/3/0/0
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.gravityModifier 0.5
ObjectTemplate.hasStartEffect 0
ObjectTemplate.hasCollisionEffect 1
ObjectTemplate.hasOnTimeEffect 0
ObjectTemplate.invisibleAtEndEffect 1
ObjectTemplate.dieAfterColl 1
ObjectTemplate.stopAtEndEffect 1
rem ObjectTemplate.material 709
ObjectTemplate.material 211
ObjectTemplate.tracerScaler 90.0
ObjectTemplate.invisible 0
ObjectTemplate.minDamage 0.1
ObjectTemplate.distToStartLoseDamage 1
ObjectTemplate.distToMinDamage 900
ObjectTemplate.loadSoundScript Sounds\Bullet_Heavy.ssc