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archives/bf1942/levels/fht_conflict_in_timor-1942.rfa
bf1942/levels/fht_conflict_in_timor-1942/init.con
rem *********************************************
rem Based on map Valley Assault by marc Brassard
rem
rem Created by Forgotten Honor
rem *********************************************

ShaderManager.setTextureParam envmap bf1942\levels\fht_conflict_in_timor-1942\Textures\ENVMAP_G_.rcm
renderer.globalLodPercent 1
renderer.globalAmbientColor .1/.1/.12
renderer.ambientColor .1/.1/.12
renderer.diffuseColor .2/.2/.28
renderer.specularColor .3/.3/.35
renderer.vertexFogEnable 1
renderer.fogColorVec .117/.14/.22
renderer.animatedMeshAmbientColor 0.15

textureManager.alternativePath bf1942/levels/fht_conflict_in_timor-1942/Texture
textureManager.alternativePath Texture/GENERAL_DUTCH
textureManager.alternativePath Texture/JAP_UNIFORMS/JAP_GREEN_UNIFORM

shadow.shadowColor 0.55

Game.setViewDistance 350
Game.spawnPlayers 1
renderer.fogstart -100
renderer.fogend 300

ObjectTemplate.create Flag BlueFlag
ObjectTemplate.team 1
ObjectTemplate.networkableInfo FlagBodyInfo
ObjectTemplate.radius 5
ObjectTemplate.TimeToReSpawn 10
ObjectTemplate.addTemplate AnimatedJapFlag

ObjectTemplate.create Flag RedFlag
ObjectTemplate.team 2
ObjectTemplate.networkableInfo FlagBodyInfo
ObjectTemplate.radius 5
ObjectTemplate.TimeToReSpawn 10
ObjectTemplate.addTemplate AnimatedUkFlag

game.setTeamSkin 1 JapaneseSoldier
game.setKit 1 0 1Jap_ScoutCarbineBG
game.setKit 1 1 2Jap_AssaultArisaka38BG
game.setKit 1 2 3Jap_RandSmokeArisaka38
game.setKit 1 3 4Jap_AssaultMP18
game.setKit 1 4 5Jap_WrenchCarbine

game.setTeamSkin 2 DutchSoldier
game.setKit 2 0 1KNIL_ScoutCarbine
game.setKit 2 1 2KNIL_AssaultM95
game.setKit 2 2 3KNIL_RandSmokeM1895
game.setKit 2 3 4KNIL_ScoutMP18
game.setKit 2 4 5KNIL_WrenchM95Carbine

game.setActiveCombatArea 0 0 1024 1024

shaderManager.setDefaultShaderSolidColor 0.2/0.2/0.2

run Init/SkyAndSun
run Init/Terrain

game.assaultTeam 2

water.specularEnable 1
water.texLayer1 texture/Water01green
water.texLayer2 texture/Water02night
water.normalMap texture/normalMap01
water.scrollDirectionNormalmap -0.700000/-0.700000
water.scrollDirection1 1.000000/0.000000
water.scrollDirection2 0.000000/0.000000
water.specularColor 0.650000/0.550000/0.400000
water.scrollLayer1 0.005000
water.scrollLayer2 0.005000
water.scrollNormalmap 0.010000
water.specularStreakFactor 0.001000
water.tileLayer1 0.250000
water.tileLayer2 0.500000
water.tileNormalmap 1.000000
water.lightDirection -0.546243/0.78177/0.300756
water.color 0.694118/0.847059/0.796079
water.deepColor 0.349020/0.419608/0.400000
water.waterAlphaDepth 0.1
water.waterShallowAlpha 0.9

run Sounds/Environment
run objects/objects

game.setBeforeSpawnCameraPosition 1 215/183/533
game.setBeforeSpawnCameraPosition 2 509/147/63