This page is under construction
archives/bf1942/levels/fht_conflict_in_timor-1942.rfa
bf1942/levels/fht_conflict_in_timor-1942/standardmesh/1p_mk6_reticule_m1.rs
subshader "1p_PanzerIV_Gunner_m1_Material0" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 1.0 1.0 1.0;
   texture "texture/1p_TankB_GunnerF_I";
}

subshader "1p_PanzerIV_Gunner_m1_Material1" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 1.0 1.0 1.0;
   texture "texture/1p_TankB_GunnerE_I";
}

subshader "1p_PanzerIV_Gunner_m1_Material2" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 1.0 1.0 1.0;
   texture "texture/1p_TankB_GunnerC_I";
}

subshader "1p_PanzerIV_Gunner_m1_Material3" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 1.0 1.0 1.0;
   texture "texture/1p_TankB_GunnerB_I";
}

subshader "1p_PanzerIV_Gunner_m1_Material4" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 1.0 1.0 1.0;
   texture "texture/1p_TankB_GunnerD_I";
}

subshader "1p_PanzerIV_Gunner_m1_Material5" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 1.0 1.0 1.0;
   texture "texture/1p_TankB_GunnerA_I";
}

subshader "1p_jap_cockpit_m1_Material6" "StandardMesh/Default"
{
   lighting false;
   texture "texture/Fle_Band_Z";
}