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archives/bf1942/levels/fht_conflict_in_timor-1942.rfa
bf1942/levels/fht_conflict_in_timor-1942/standardmesh/C09F_Trees_M1.rs
subshader "C09F_Trees_M1_Material0" "StandardMesh/Default"
{
lighting true;
lightingSpecular true;
alphatestref 0.5;
highEndPerPixel true;
materialDiffuse .5 .5 .5;
materialAmbient .7 .7 .7;
selfillum .25 .25 .25;
materialSpecular 0.898039 0.898039 0.898039;
materialSpecularPower 12.5;
texture "texture/C03F_Palmtree";
}
{
lighting true;
lightingSpecular true;
alphatestref 0.5;
highEndPerPixel true;
materialDiffuse .5 .5 .5;
materialAmbient .7 .7 .7;
selfillum .25 .25 .25;
materialSpecular 0.898039 0.898039 0.898039;
materialSpecularPower 12.5;
texture "texture/C03F_Palmtree";
}