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archives/bf1942/levels/fht_conflict_in_timor-1942.rfa
bf1942/levels/fht_conflict_in_timor-1942/standardmesh/MarkVIC_Gun_m1.rs
subshader "stuka_gun_Material0" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 0.992157 0.992157 0.992157;
envmap true;
texture "texture/Vickers_S_Pod";
}
subshader "markvi_cannon1_Material0" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1.0 1.0 1.0;
texture "texture/markvi";
}
{
lighting true;
lightingSpecular false;
materialDiffuse 0.992157 0.992157 0.992157;
envmap true;
texture "texture/Vickers_S_Pod";
}
subshader "markvi_cannon1_Material0" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1.0 1.0 1.0;
texture "texture/markvi";
}