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archives/bf1942/levels/fht_conflict_in_timor-1942.rfa
bf1942/levels/fht_conflict_in_timor-1942/standardmesh/tracklight_m1.rs
subshader "tracklight_m1_Material0" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular true;
   materialDiffuse 1.0 1.0 1.0;
   materialSpecular 0.0 0.0 0.0;
   materialSpecularPower 12.5;
   transparent true;
   twosided true;
   blendSrc sourceAlpha;
   blendDest one;
   texture "texture/tracklight_o";
}