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archives/bf1942/levels/fht_conflict_in_timor-1942.rfa
bf1942/levels/fht_conflict_in_timor-1942/standardmesh/tracklight_m1.rs
subshader "tracklight_m1_Material0" "StandardMesh/Default"
{
lighting true;
lightingSpecular true;
materialDiffuse 1.0 1.0 1.0;
materialSpecular 0.0 0.0 0.0;
materialSpecularPower 12.5;
transparent true;
twosided true;
blendSrc sourceAlpha;
blendDest one;
texture "texture/tracklight_o";
}
{
lighting true;
lightingSpecular true;
materialDiffuse 1.0 1.0 1.0;
materialSpecular 0.0 0.0 0.0;
materialSpecularPower 12.5;
transparent true;
twosided true;
blendSrc sourceAlpha;
blendDest one;
texture "texture/tracklight_o";
}