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archives/bf1942/levels/fht_liberation_of_strasbourg-1945.rfa
bf1942/levels/fht_liberation_of_strasbourg-1945/Objects/Kits/4Ger_EngineerK98Satchel/Objects.con
ObjectTemplate.create Kit 4Ger_EngineerK98Satchel
ObjectTemplate.setType Assault
ObjectTemplate.setKitTeam 1
ObjectTemplate.geometry Kit_German_rifle
ObjectTemplate.setHasCollisionPhysics 1
ObjectTemplate.networkableInfo KitInfo
ObjectTemplate.addTemplate German_Helmets
ObjectTemplate.setRandomGeometries 9
ObjectTemplate.addTemplate German_hippacks
ObjectTemplate.setRandomGeometries 9
rem ObjectTemplate.addTemplate Chutedisabler
ObjectTemplate.loadSoundScript sound/SoldierFallingHigh.ssc

ObjectTemplate.setHealthBarIcon "Ingame/Healthbar_empty_assault_64x64.tga"
ObjectTemplate.setHealthBarFullIcon "Ingame/Healthbar_full_assault_64x64.tga"
ObjectTemplate.addWeaponIcon "Weapon/Icon_axisKnife.tga"
ObjectTemplate.addWeaponIcon "Weapon/Icon_noicon.tga"
ObjectTemplate.addWeaponIcon "Weapon/Icon_M98.tga"
ObjectTemplate.addWeaponIcon "Weapon/Icon_Satchel.tga"
ObjectTemplate.addWeaponIcon "Weapon/Icon_Satchelshort.tga"

ObjectTemplate.setKitIcon 3 "kits/icon_fht_Ger_K98Satchel_selected.tga"
ObjectTemplate.setKitName 3 "ENGINEER"
ObjectTemplate.setKitActiveName 3 "SATCHELS"

rem *** The order is important, first the best weapons!
ObjectTemplate.addTemplate K98
ObjectTemplate.addTemplate KnifeAxis
ObjectTemplate.addTemplate SatchelGer
ObjectTemplate.addTemplate SatchelGerShort

ObjectTemplate.aiTemplate Assault