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archives/bf1942/levels/fht_liberation_of_strasbourg-1945.rfa
bf1942/levels/fht_liberation_of_strasbourg-1945/Objects/Kits/SmokeMortarDeploy/Objects.con
ObjectTemplate.create HandFireArms SmokeMortarDeploy
ObjectTemplate.networkableInfo HandFireArmsInfo
ObjectTemplate.loadSoundScript Sounds/SmokeMortarDeploy.ssc
ObjectTemplate.itemIndex 3
ObjectTemplate.projectileTemplate SmokeMortarDeployProjectile
ObjectTemplate.projectilePosition 0/0/3
ObjectTemplate.hasDynamicShadow 1
objectTemplate.aiTemplate SmokeMortarDeployAI
ObjectTemplate.projectileVisible 0
ObjectTemplate.magSize 1
ObjectTemplate.numOfMag 1
ObjectTemplate.magType 0
ObjectTemplate.reloadtime 1
ObjectTemplate.roundOfFire 1
ObjectTemplate.fireOnce 1
rem ObjectTemplate.altFireOnce 1
ObjectTemplate.autoReload 0
ObjectTemplate.GUIIndex 10
ObjectTemplate.setHudAmmoType ATIcon
ObjectTemplate.setAmmoIcon "Ammo/Icon_MortarDeploy_64x32.tga"
ObjectTemplate.setHasMag 0
ObjectTemplate.setCrossHairType CHTNone
ObjectTemplate.velocity 3
ObjectTemplate.fireInCameraDof 1
ObjectTemplate.hideDuringFireTime 0.2
ObjectTemplate.fireDelay 0.4
ObjectTemplate.soldierCameraPosition 0/-0.05/0.3
ObjectTemplate.cantSelectWhenNoAmmo 1
ObjectTemplate.changeWeaponWhenNoAmmo 1
ObjectTemplate.AmmoType 11
ObjectTemplate.createSkeleton animations/Landmine.ske
ObjectTemplate.useSkeletonPartAsMain base
ObjectTemplate.addTemplate SmokeMortarDeployLod
ObjectTemplate.setRotation -100/10/0
rem *** Objects ***
ObjectTemplate.create SimpleObject SmokeMortarDeploySimple
ObjectTemplate.geometry Shad_Landmine
ObjectTemplate.create AnimatedBundle SmokeMortarDeployComplex
ObjectTemplate.geometry Mortar_Launcher_M1
ObjectTemplate.hasDynamicShadow 1
ObjectTemplate.createSkeleton animations/Landmine.ske
ObjectTemplate.create LodObject SmokeMortarDeployLod
ObjectTemplate.lodselector HandWeaponLodSelector
ObjectTemplate.addTemplate SmokeMortarDeployComplex
ObjectTemplate.addTemplate SmokeMortarDeploySimple
ObjectTemplate.create Projectile SmokeMortarDeployProjectile
ObjectTemplate.createNotInGrid 1
ObjectTemplate.geometry Landmine
ObjectTemplate.saveInSeparateFile 1
ObjectTemplate.addTemplate SmokeMortarDeploySpawner
ObjectTemplate.setPosition 0/-0.225/0
ObjectTemplate.setRotation 180/0/0
ObjectTemplate.timeToLive CRD_NONE/2.5/0/0
ObjectTemplate.gravityModifier 1
ObjectTemplate.hasDynamicShadow 1
ObjectTemplate.setHasMobilePhysics 1
ObjectTemplate.setHasCollisionPhysics 1
ObjectTemplate.setHasResponsePhysics 0
ObjectTemplate.setHasPointPhysics 0
ObjectTemplate.hasCollisionEffect 0
ObjectTemplate.material 230
ObjectTemplate.invisible 1
ObjectTemplate.DetonateOnWaterCollision 0
ObjectTemplate.dieAfterColl 0
ObjectTemplate.drag 0.04
ObjectTemplate.mass 800
rem *** SmokeMortarDeploySpawner***
ObjectTemplate.create ObjectSpawner SmokeMortarDeploySpawner
ObjectTemplate.setObjectTemplate 1 DeployedSmokeMortar
ObjectTemplate.setObjectTemplate 2 DeployedSmokeMortar
ObjectTemplate.holdObject 0
ObjectTemplate.SpawnDelayAtStart 1
ObjectTemplate.minSpawnDelay 2
ObjectTemplate.maxSpawnDelay 2
ObjectTemplate.TimeToLive 0
ObjectTemplate.Distance 20
ObjectTemplate.spawnOffset 0/0.2/0
ObjectTemplate.team 1
ObjectTemplate.MaxNrOfObjectSpawned 1
ObjectTemplate.damageWhenLost 0
ObjectTemplate.networkableInfo HandFireArmsInfo
ObjectTemplate.loadSoundScript Sounds/SmokeMortarDeploy.ssc
ObjectTemplate.itemIndex 3
ObjectTemplate.projectileTemplate SmokeMortarDeployProjectile
ObjectTemplate.projectilePosition 0/0/3
ObjectTemplate.hasDynamicShadow 1
objectTemplate.aiTemplate SmokeMortarDeployAI
ObjectTemplate.projectileVisible 0
ObjectTemplate.magSize 1
ObjectTemplate.numOfMag 1
ObjectTemplate.magType 0
ObjectTemplate.reloadtime 1
ObjectTemplate.roundOfFire 1
ObjectTemplate.fireOnce 1
rem ObjectTemplate.altFireOnce 1
ObjectTemplate.autoReload 0
ObjectTemplate.GUIIndex 10
ObjectTemplate.setHudAmmoType ATIcon
ObjectTemplate.setAmmoIcon "Ammo/Icon_MortarDeploy_64x32.tga"
ObjectTemplate.setHasMag 0
ObjectTemplate.setCrossHairType CHTNone
ObjectTemplate.velocity 3
ObjectTemplate.fireInCameraDof 1
ObjectTemplate.hideDuringFireTime 0.2
ObjectTemplate.fireDelay 0.4
ObjectTemplate.soldierCameraPosition 0/-0.05/0.3
ObjectTemplate.cantSelectWhenNoAmmo 1
ObjectTemplate.changeWeaponWhenNoAmmo 1
ObjectTemplate.AmmoType 11
ObjectTemplate.createSkeleton animations/Landmine.ske
ObjectTemplate.useSkeletonPartAsMain base
ObjectTemplate.addTemplate SmokeMortarDeployLod
ObjectTemplate.setRotation -100/10/0
rem *** Objects ***
ObjectTemplate.create SimpleObject SmokeMortarDeploySimple
ObjectTemplate.geometry Shad_Landmine
ObjectTemplate.create AnimatedBundle SmokeMortarDeployComplex
ObjectTemplate.geometry Mortar_Launcher_M1
ObjectTemplate.hasDynamicShadow 1
ObjectTemplate.createSkeleton animations/Landmine.ske
ObjectTemplate.create LodObject SmokeMortarDeployLod
ObjectTemplate.lodselector HandWeaponLodSelector
ObjectTemplate.addTemplate SmokeMortarDeployComplex
ObjectTemplate.addTemplate SmokeMortarDeploySimple
ObjectTemplate.create Projectile SmokeMortarDeployProjectile
ObjectTemplate.createNotInGrid 1
ObjectTemplate.geometry Landmine
ObjectTemplate.saveInSeparateFile 1
ObjectTemplate.addTemplate SmokeMortarDeploySpawner
ObjectTemplate.setPosition 0/-0.225/0
ObjectTemplate.setRotation 180/0/0
ObjectTemplate.timeToLive CRD_NONE/2.5/0/0
ObjectTemplate.gravityModifier 1
ObjectTemplate.hasDynamicShadow 1
ObjectTemplate.setHasMobilePhysics 1
ObjectTemplate.setHasCollisionPhysics 1
ObjectTemplate.setHasResponsePhysics 0
ObjectTemplate.setHasPointPhysics 0
ObjectTemplate.hasCollisionEffect 0
ObjectTemplate.material 230
ObjectTemplate.invisible 1
ObjectTemplate.DetonateOnWaterCollision 0
ObjectTemplate.dieAfterColl 0
ObjectTemplate.drag 0.04
ObjectTemplate.mass 800
rem *** SmokeMortarDeploySpawner***
ObjectTemplate.create ObjectSpawner SmokeMortarDeploySpawner
ObjectTemplate.setObjectTemplate 1 DeployedSmokeMortar
ObjectTemplate.setObjectTemplate 2 DeployedSmokeMortar
ObjectTemplate.holdObject 0
ObjectTemplate.SpawnDelayAtStart 1
ObjectTemplate.minSpawnDelay 2
ObjectTemplate.maxSpawnDelay 2
ObjectTemplate.TimeToLive 0
ObjectTemplate.Distance 20
ObjectTemplate.spawnOffset 0/0.2/0
ObjectTemplate.team 1
ObjectTemplate.MaxNrOfObjectSpawned 1
ObjectTemplate.damageWhenLost 0