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archives/bf1942/levels/fht_liberation_of_strasbourg-1945.rfa
bf1942/levels/fht_liberation_of_strasbourg-1945/Objects/M3A1GB/Art/M3A1_Wheel3_M1.rs
shader "Material0"
{
technique
{
pass
{
cullMode none;
lighting true;
lightingSpecular true;
materialAmbient 1 1 1;
materialDiffuse 0 0 0;
materialSpecular 0 0 0;
materialSpecularPower 12;
alphaTest greater 0.7;
stage
{
texture "texture/M3APC_Whell3_Z";
combine color mul texture diffuse;
combine alpha single texture;
}
}
}
}
shader "Material1"
{
technique
{
pass
{
cullMode none;
lighting true;
lightingSpecular true;
materialAmbient 1 1 1;
materialDiffuse 0 0 0;
materialSpecular 0 0 0;
materialSpecularPower 12;
alphaTest greater 0.7;
stage
{
texture "texture/M3APC_Whell4_Z";
combine color mul texture diffuse;
combine alpha single texture;
}
}
}
}
{
technique
{
pass
{
cullMode none;
lighting true;
lightingSpecular true;
materialAmbient 1 1 1;
materialDiffuse 0 0 0;
materialSpecular 0 0 0;
materialSpecularPower 12;
alphaTest greater 0.7;
stage
{
texture "texture/M3APC_Whell3_Z";
combine color mul texture diffuse;
combine alpha single texture;
}
}
}
}
shader "Material1"
{
technique
{
pass
{
cullMode none;
lighting true;
lightingSpecular true;
materialAmbient 1 1 1;
materialDiffuse 0 0 0;
materialSpecular 0 0 0;
materialSpecularPower 12;
alphaTest greater 0.7;
stage
{
texture "texture/M3APC_Whell4_Z";
combine color mul texture diffuse;
combine alpha single texture;
}
}
}
}