This page is under construction
archives/bf1942/levels/fht_liberation_of_strasbourg-1945.rfa
bf1942/levels/fht_liberation_of_strasbourg-1945/init.con
rem *********************************************
rem Based on map by DICE
rem Created by www.forgottenhonor.com
rem *********************************************

ShaderManager.setTextureParam envmap bf1942\levels\fht_liberation_of_strasbourg-1945\Textures\ENVMAP_G_.rcm
renderer.globalLodPercent 1
renderer.globalAmbientColor .1
renderer.ambientColor 0.12
renderer.diffuseColor 0.37/.37/.35
renderer.specularColor 0.2/0.19/0.18
renderer.animatedMeshDiffuseFactor 0.55
renderer.animatedMeshAmbientColor 0.3

renderer.vertexFogEnable 1
renderer.fogColorVec .8594/.8359/.8906
renderer.fogstart 50
renderer.fogend 300

textureManager.alternativePath bf1942/levels/fht_liberation_of_strasbourg-1945/Texture/
textureManager.alternativePath Texture/GENERAL_GER
textureManager.alternativePath Texture/GENERAL_FRENCH
textureManager.alternativePath Texture/SPECIAL_GER_EUROPE_1944_FALL
textureManager.alternativePath Texture/ENVIROMENT_FALL
textureManager.alternativePath Texture/CAMO

shadow.shadowColor .35

Game.setViewDistance 350
Game.spawnPlayers 1

treeRenderer.billboardLightScale 0.4

rem
rem *** Define flags ***
rem
ObjectTemplate.create Flag BlueFlag
ObjectTemplate.team 1
ObjectTemplate.networkableInfo FlagBodyInfo
ObjectTemplate.radius 5
ObjectTemplate.TimeToReSpawn 10
ObjectTemplate.addTemplate AnimatedGeFlag

ObjectTemplate.create Flag RedFlag
ObjectTemplate.team 2
ObjectTemplate.networkableInfo FlagBodyInfo
ObjectTemplate.radius 5
ObjectTemplate.TimeToReSpawn 10
ObjectTemplate.addTemplate AnimatedFrFlag

game.setTeamSkin 1 GermanSoldier
game.setKit 1 0 1Ger_OfficerMP40
game.setKit 1 1 2Ger_AssaultG43
game.setKit 1 2 3Ger_AssaultK98G
game.setKit 1 3 4Ger_EngineerK98Satchel
game.setKit 1 4 5Ger_AssaultG43

game.setTeamSkin 2 FrenchSoldier
game.setKit 2 0 1Fre_OfficerGreasegun
game.setKit 2 1 2AssaultSpringfield03G
game.setKit 2 2 3AssaultGarand
game.setKit 2 3 4EngineerM1CarbineSatchels
game.setKit 2 4 5AssaultGarand


run Init/SkyAndSun
run Init/Terrain

game.assaultTeam 2


water.specularEnable 1
water.texLayer1 texture/water05
water.texLayer2 texture/water06
water.normalMap texture/normalMap01
water.scrollDirectionNormalmap 1.000000/0.000000
water.scrollDirection1 1.000000/-0.500000
water.scrollDirection2 1.000000/0.500000
water.specularColor 0.650000/0.550000/0.400000
water.scrollLayer1 0.020000
water.scrollLayer2 0.020000
water.scrollNormalmap 0.020000
water.specularStreakFactor 0.001000
water.tileLayer1 0.500000
water.tileLayer2 0.500000
water.tileNormalmap 1.000000
water.lightDirection -0.300000/0.500000/-0.650000
water.color 1.000000/1.000000/1.000000
water.deepColor 1.000000/1.000000/1.000000
water.waterAlphaDepth 0.000000
water.waterShallowAlpha 0.500000


run Sounds/Environment
run Objects/Objects

rem *** Set team 1 ***
game.setBeforeSpawnCameraPosition 1 350/65/725
rem *** Set team 2 ***
game.setBeforeSpawnCameraPosition 2 1230/65/600

Game.setLevelCheck 2710147393