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archives/bf1942/levels/fht_juno_beach-1944.rfa
bf1942/levels/fht_juno_beach-1944/Objects/5Ger_EngineerMP40Satchel/Objects.con
ObjectTemplate.create Kit 5Ger_EngineerMP40Satchel
ObjectTemplate.setType Assault
ObjectTemplate.setKitTeam 1
ObjectTemplate.geometry Kit_German_MP40
ObjectTemplate.setHasCollisionPhysics 1
ObjectTemplate.networkableInfo KitInfo
ObjectTemplate.addTemplate German_Helmets
ObjectTemplate.setRandomGeometries 9
ObjectTemplate.addTemplate German_hippacks
ObjectTemplate.setRandomGeometries 9
ObjectTemplate.addTemplate Chutedisabler
ObjectTemplate.loadSoundScript sound/SoldierFallingHigh.ssc

ObjectTemplate.setHealthBarIcon "Ingame/Healthbar_empty_assault_64x64.tga"
ObjectTemplate.setHealthBarFullIcon "Ingame/Healthbar_full_assault_64x64.tga"
ObjectTemplate.addWeaponIcon "Weapon/Icon_axisKnife.tga"
ObjectTemplate.addWeaponIcon "Weapon/Icon_noicon.tga"
ObjectTemplate.addWeaponIcon "Weapon/Icon_MP40.tga"
ObjectTemplate.addWeaponIcon "Weapon/Icon_Satchel.tga"


ObjectTemplate.setKitIcon 4 "kits/icon_fht_Ger_MP40_selected.dds"
ObjectTemplate.setKitName 4 "Sapper"
ObjectTemplate.setKitActiveName 4 "Mp40"

rem *** The order is important, first the best weapons!
ObjectTemplate.addTemplate MP40
ObjectTemplate.addTemplate KnifeAxis
ObjectTemplate.addTemplate SatchelGer


ObjectTemplate.aiTemplate Assault