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archives/bf1942/levels/fht_juno_beach-1944.rfa
bf1942/levels/fht_juno_beach-1944/Objects/Crocodile/Art/churchil_track_L.rs
shader "Material0"
{
technique
{
pass
{
lighting true;
lightingSpecular true;
materialAmbient 1 1 1;
materialDiffuse 1 1 1;
materialSpecular 0 0 0;
materialSpecularPower 0.5;
stage
{
texture "texture/cromwell_tracks_alpha";
combine color mul texture diffuse;
combine alpha single texture;
}
}
}
}
{
technique
{
pass
{
lighting true;
lightingSpecular true;
materialAmbient 1 1 1;
materialDiffuse 1 1 1;
materialSpecular 0 0 0;
materialSpecularPower 0.5;
stage
{
texture "texture/cromwell_tracks_alpha";
combine color mul texture diffuse;
combine alpha single texture;
}
}
}
}