This page is under construction
archives/bf1942/levels/fht_juno_beach-1944.rfa
bf1942/levels/fht_juno_beach-1944/init.con
rem *************************************************
rem Based on map by Muhfuggah
rem Updates and full edits by Forgotten Honor
rem *************************************************
ShaderManager.setTextureParam envmap bf1942\levels\fht_juno_beach-1944\Textures\ENVMAP_G_.rcm
renderer.globalLodPercent 1
renderer.globalAmbientColor 0.11/0.11/0.12
renderer.ambientColor 0.149020/0.129412/0.113725
renderer.diffuseColor 0.294118/0.274510/0.247059
renderer.specularColor 0.149020/0.149020/0.149020
renderer.vertexFogEnable 1
renderer.fogColorVec 0.513726/0.513726/0.486275
rem renderer.animatedMeshAmbientColor 0.15
textureManager.alternativePath texture/Special_skys/charlie
textureManager.alternativePath bf1942/levels/fht_juno_beach-1944/texture
textureManager.alternativePath Texture/GENERAL_GER
textureManager.alternativePath Texture/GENERAL_Canadian
textureManager.alternativePath Texture/CAMO
textureManager.alternativePath Texture/GENERAL_BRIT_EUROPE
shadow.shadowColor 0.550000
Game.setViewDistance 300
Game.spawnPlayers 1
renderer.fogstart 5
renderer.fogend 240
ObjectTemplate.create Flag BlueFlag
ObjectTemplate.team 1
ObjectTemplate.networkableInfo FlagBodyInfo
ObjectTemplate.radius 5
ObjectTemplate.TimeToReSpawn 10
ObjectTemplate.addTemplate AnimatedGeFlag
ObjectTemplate.create Flag RedFlag
ObjectTemplate.team 2
ObjectTemplate.networkableInfo FlagBodyInfo
ObjectTemplate.radius 5
ObjectTemplate.TimeToReSpawn 10
ObjectTemplate.addTemplate AnimatedCanFlag
game.setTeamSkin 1 GermanSoldier
game.setKit 1 0 1Ger_OfficerMP40
game.setKit 1 1 2Ger_AssaultG43
game.setKit 1 2 3Ger_AssaultMP40
game.setKit 1 3 4Ger_EngineerK98Satchel
game.setKit 1 4 5Ger_EngineerMP40Satchel
game.setTeamSkin 2 Frenchsoldier
game.setKit 2 0 1Fre_OfficerMas38
game.setKit 2 1 2Fre_AssaultNo4
game.setKit 2 2 3Fre_AssaultSten
game.setKit 2 3 4Fre_EngineerLebelSatchel
game.setKit 2 4 5Fre_EngineerMas38Satchel
game.setActiveCombatArea 256 256 1536 1536
shaderManager.setDefaultShaderSolidColor 0.2/0.2/0.2
run Init/SkyAndSun
run Init/Terrain
game.assaultTeam 2
water.specularEnable 1
water.texLayer1 texture/water01
water.texLayer2 texture/water02
water.normalMap texture/normalMap01
water.scrollDirectionNormalmap -1.000000/-1.000000
water.scrollDirection1 1.000000/-1.000000
water.scrollDirection2 0.000000/1.000000
water.specularColor 0.650000/0.550000/0.400000
water.scrollLayer1 0.020000
water.scrollLayer2 0.020000
water.scrollNormalmap 0.020000
water.specularStreakFactor 0.010000
water.tileLayer1 0.250000
water.tileLayer2 0.250000
water.tileNormalmap 0.250000
water.lightDirection -0.300000/0.500000/-0.650000
water.color 0.576471/0.509804/0.447059
water.deepColor 0.400000/0.400000/0.400000
water.waterAlphaDepth 0.100000
water.waterShallowAlpha 0.600000
run Sounds/Environment
rem *** Set team 1 ***
game.setBeforeSpawnCameraPosition 1 792/80/903
rem *** Set team 2 ***
game.setBeforeSpawnCameraPosition 2 792/80/903
run objects/objects
rem Based on map by Muhfuggah
rem Updates and full edits by Forgotten Honor
rem *************************************************
ShaderManager.setTextureParam envmap bf1942\levels\fht_juno_beach-1944\Textures\ENVMAP_G_.rcm
renderer.globalLodPercent 1
renderer.globalAmbientColor 0.11/0.11/0.12
renderer.ambientColor 0.149020/0.129412/0.113725
renderer.diffuseColor 0.294118/0.274510/0.247059
renderer.specularColor 0.149020/0.149020/0.149020
renderer.vertexFogEnable 1
renderer.fogColorVec 0.513726/0.513726/0.486275
rem renderer.animatedMeshAmbientColor 0.15
textureManager.alternativePath texture/Special_skys/charlie
textureManager.alternativePath bf1942/levels/fht_juno_beach-1944/texture
textureManager.alternativePath Texture/GENERAL_GER
textureManager.alternativePath Texture/GENERAL_Canadian
textureManager.alternativePath Texture/CAMO
textureManager.alternativePath Texture/GENERAL_BRIT_EUROPE
shadow.shadowColor 0.550000
Game.setViewDistance 300
Game.spawnPlayers 1
renderer.fogstart 5
renderer.fogend 240
ObjectTemplate.create Flag BlueFlag
ObjectTemplate.team 1
ObjectTemplate.networkableInfo FlagBodyInfo
ObjectTemplate.radius 5
ObjectTemplate.TimeToReSpawn 10
ObjectTemplate.addTemplate AnimatedGeFlag
ObjectTemplate.create Flag RedFlag
ObjectTemplate.team 2
ObjectTemplate.networkableInfo FlagBodyInfo
ObjectTemplate.radius 5
ObjectTemplate.TimeToReSpawn 10
ObjectTemplate.addTemplate AnimatedCanFlag
game.setTeamSkin 1 GermanSoldier
game.setKit 1 0 1Ger_OfficerMP40
game.setKit 1 1 2Ger_AssaultG43
game.setKit 1 2 3Ger_AssaultMP40
game.setKit 1 3 4Ger_EngineerK98Satchel
game.setKit 1 4 5Ger_EngineerMP40Satchel
game.setTeamSkin 2 Frenchsoldier
game.setKit 2 0 1Fre_OfficerMas38
game.setKit 2 1 2Fre_AssaultNo4
game.setKit 2 2 3Fre_AssaultSten
game.setKit 2 3 4Fre_EngineerLebelSatchel
game.setKit 2 4 5Fre_EngineerMas38Satchel
game.setActiveCombatArea 256 256 1536 1536
shaderManager.setDefaultShaderSolidColor 0.2/0.2/0.2
run Init/SkyAndSun
run Init/Terrain
game.assaultTeam 2
water.specularEnable 1
water.texLayer1 texture/water01
water.texLayer2 texture/water02
water.normalMap texture/normalMap01
water.scrollDirectionNormalmap -1.000000/-1.000000
water.scrollDirection1 1.000000/-1.000000
water.scrollDirection2 0.000000/1.000000
water.specularColor 0.650000/0.550000/0.400000
water.scrollLayer1 0.020000
water.scrollLayer2 0.020000
water.scrollNormalmap 0.020000
water.specularStreakFactor 0.010000
water.tileLayer1 0.250000
water.tileLayer2 0.250000
water.tileNormalmap 0.250000
water.lightDirection -0.300000/0.500000/-0.650000
water.color 0.576471/0.509804/0.447059
water.deepColor 0.400000/0.400000/0.400000
water.waterAlphaDepth 0.100000
water.waterShallowAlpha 0.600000
run Sounds/Environment
rem *** Set team 1 ***
game.setBeforeSpawnCameraPosition 1 792/80/903
rem *** Set team 2 ***
game.setBeforeSpawnCameraPosition 2 792/80/903
run objects/objects