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archives/bf1942/levels/fht_bukit_timah-1942.rfa
bf1942/levels/fht_bukit_timah-1942/Conquest/ControlPointTemplates.con
NetworkableInfo.createNewInfo ControlPointInfo
NetworkableInfo.setPredictionMode PMNone
NetworkableInfo.setBasePriority c_NIGhostAlways
ObjectTemplate.create ControlPoint swamp_river
ObjectTemplate.networkableInfo ControlPointInfo
ObjectTemplate.setControlPointName swamp_river
ObjectTemplate.radius 26
ObjectTemplate.team 2
ObjectTemplate.spawnGroupId 9
ObjectTemplate.objectSpawnerId 9
ObjectTemplate.timeToGetControl 8
ObjectTemplate.timeToLoseControl 8
ObjectTemplate.geometry flagbase_m1
ObjectTemplate.SecondSpawnGroupId 1
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.areaValue 25
ObjectTemplate.disableIfEnemyInsideRadius 0
ObjectTemplate.disableWhenLosingControl 0
ObjectTemplate.loseControlWhenEnemyClose 1
ObjectTemplate.loseControlWhenNotClose 0
ObjectTemplate.addTemplate AnimatedFlag
ObjectTemplate.setPosition 0/8.2/0
ObjectTemplate.setTeamGeometry 1 flagjp_m1
ObjectTemplate.setTeamGeometry 2 flaguk_m1
ObjectTemplate.create ControlPoint wayand_satu
ObjectTemplate.networkableInfo ControlPointInfo
ObjectTemplate.setControlPointName Wayand_Satu
ObjectTemplate.radius 20
ObjectTemplate.team 2
ObjectTemplate.spawnGroupId 7
ObjectTemplate.objectSpawnerId 7
ObjectTemplate.timeToGetControl 8
ObjectTemplate.timeToLoseControl 8
ObjectTemplate.geometry flagbase_m1
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.areaValue 25
ObjectTemplate.disableIfEnemyInsideRadius 0
ObjectTemplate.disableWhenLosingControl 0
ObjectTemplate.loseControlWhenEnemyClose 1
ObjectTemplate.loseControlWhenNotClose 0
ObjectTemplate.addTemplate AnimatedFlag
ObjectTemplate.setPosition 0/8.2/0
ObjectTemplate.setTeamGeometry 1 flagjp_m1
ObjectTemplate.setTeamGeometry 2 flaguk_m1
ObjectTemplate.create ControlPoint sook_ching
ObjectTemplate.networkableInfo ControlPointInfo
ObjectTemplate.setControlPointName Sook_Ching
ObjectTemplate.radius 20
ObjectTemplate.team 0
ObjectTemplate.spawnGroupId 6
ObjectTemplate.objectSpawnerId 6
ObjectTemplate.timeToGetControl 8
ObjectTemplate.timeToLoseControl 8
ObjectTemplate.geometry flagbase_m1
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.areaValue 25
ObjectTemplate.disableIfEnemyInsideRadius 0
ObjectTemplate.disableWhenLosingControl 0
ObjectTemplate.loseControlWhenEnemyClose 1
ObjectTemplate.loseControlWhenNotClose 0
ObjectTemplate.addTemplate AnimatedFlag
ObjectTemplate.setPosition 0/8.2/0
ObjectTemplate.setTeamGeometry 1 flagjp_m1
ObjectTemplate.setTeamGeometry 2 flaguk_m1
ObjectTemplate.create ControlPoint japanese_5th_division
ObjectTemplate.networkableInfo ControlPointInfo
ObjectTemplate.setControlPointName Japanese_5th_division
ObjectTemplate.radius 1
ObjectTemplate.team 1
ObjectTemplate.spawnGroupId 3
ObjectTemplate.objectSpawnerId 3
ObjectTemplate.timeToGetControl 9999
ObjectTemplate.timeToLoseControl 9999
ObjectTemplate.unableToChangeTeam 1
ObjectTemplate.geometry flagbase_m1
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.areaValue 0
ObjectTemplate.disableIfEnemyInsideRadius 0
ObjectTemplate.disableWhenLosingControl 0
ObjectTemplate.loseControlWhenEnemyClose 0
ObjectTemplate.loseControlWhenNotClose 0
ObjectTemplate.addTemplate AnimatedFlag
ObjectTemplate.setPosition 0/8.2/0
ObjectTemplate.setTeamGeometry 1 flagjp_m1
ObjectTemplate.setTeamGeometry 2 flaguk_m1
ObjectTemplate.create ControlPoint nanyang
ObjectTemplate.networkableInfo ControlPointInfo
ObjectTemplate.setControlPointName Nanyang
ObjectTemplate.radius 29
ObjectTemplate.team 0
ObjectTemplate.spawnGroupId 8
ObjectTemplate.objectSpawnerId 8
ObjectTemplate.timeToGetControl 8
ObjectTemplate.timeToLoseControl 8
ObjectTemplate.geometry flagbase_m1
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.areaValue 25
ObjectTemplate.disableIfEnemyInsideRadius 0
ObjectTemplate.disableWhenLosingControl 0
ObjectTemplate.loseControlWhenEnemyClose 1
ObjectTemplate.loseControlWhenNotClose 0
ObjectTemplate.addTemplate AnimatedFlag
ObjectTemplate.setPosition 0/8.2/0
ObjectTemplate.setTeamGeometry 1 flagjp_m1
ObjectTemplate.setTeamGeometry 2 flaguk_m1
ObjectTemplate.create ControlPoint reservoir
ObjectTemplate.networkableInfo ControlPointInfo
ObjectTemplate.setControlPointName reservoir
ObjectTemplate.radius 21
ObjectTemplate.team 2
ObjectTemplate.spawnGroupId 4
ObjectTemplate.objectSpawnerId 4
ObjectTemplate.timeToGetControl 15
ObjectTemplate.timeToLoseControl 15
ObjectTemplate.geometry flagbase2_m1
ObjectTemplate.minNrToTakeControl 2
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.areaValue 25
ObjectTemplate.disableIfEnemyInsideRadius 0
ObjectTemplate.disableWhenLosingControl 0
ObjectTemplate.loseControlWhenEnemyClose 1
ObjectTemplate.loseControlWhenNotClose 0
ObjectTemplate.addTemplate AnimatedFlag
ObjectTemplate.setPosition 0/8.2/0
ObjectTemplate.setTeamGeometry 1 flagjp_m1
ObjectTemplate.setTeamGeometry 2 flaguk_m1
ObjectTemplate.create ControlPoint timah_temple
ObjectTemplate.networkableInfo ControlPointInfo
ObjectTemplate.setControlPointName Timah_Temple
ObjectTemplate.radius 27
ObjectTemplate.team 2
ObjectTemplate.spawnGroupId 5
ObjectTemplate.objectSpawnerId 5
ObjectTemplate.timeToGetControl 8
ObjectTemplate.timeToLoseControl 8
ObjectTemplate.geometry flagbase_m1
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.areaValue 25
ObjectTemplate.disableIfEnemyInsideRadius 0
ObjectTemplate.disableWhenLosingControl 0
ObjectTemplate.loseControlWhenEnemyClose 1
ObjectTemplate.loseControlWhenNotClose 0
ObjectTemplate.addTemplate AnimatedFlag
ObjectTemplate.setPosition 0/8.2/0
ObjectTemplate.setTeamGeometry 1 flagjp_m1
ObjectTemplate.setTeamGeometry 2 flaguk_m1
NetworkableInfo.setPredictionMode PMNone
NetworkableInfo.setBasePriority c_NIGhostAlways
ObjectTemplate.create ControlPoint swamp_river
ObjectTemplate.networkableInfo ControlPointInfo
ObjectTemplate.setControlPointName swamp_river
ObjectTemplate.radius 26
ObjectTemplate.team 2
ObjectTemplate.spawnGroupId 9
ObjectTemplate.objectSpawnerId 9
ObjectTemplate.timeToGetControl 8
ObjectTemplate.timeToLoseControl 8
ObjectTemplate.geometry flagbase_m1
ObjectTemplate.SecondSpawnGroupId 1
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.areaValue 25
ObjectTemplate.disableIfEnemyInsideRadius 0
ObjectTemplate.disableWhenLosingControl 0
ObjectTemplate.loseControlWhenEnemyClose 1
ObjectTemplate.loseControlWhenNotClose 0
ObjectTemplate.addTemplate AnimatedFlag
ObjectTemplate.setPosition 0/8.2/0
ObjectTemplate.setTeamGeometry 1 flagjp_m1
ObjectTemplate.setTeamGeometry 2 flaguk_m1
ObjectTemplate.create ControlPoint wayand_satu
ObjectTemplate.networkableInfo ControlPointInfo
ObjectTemplate.setControlPointName Wayand_Satu
ObjectTemplate.radius 20
ObjectTemplate.team 2
ObjectTemplate.spawnGroupId 7
ObjectTemplate.objectSpawnerId 7
ObjectTemplate.timeToGetControl 8
ObjectTemplate.timeToLoseControl 8
ObjectTemplate.geometry flagbase_m1
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.areaValue 25
ObjectTemplate.disableIfEnemyInsideRadius 0
ObjectTemplate.disableWhenLosingControl 0
ObjectTemplate.loseControlWhenEnemyClose 1
ObjectTemplate.loseControlWhenNotClose 0
ObjectTemplate.addTemplate AnimatedFlag
ObjectTemplate.setPosition 0/8.2/0
ObjectTemplate.setTeamGeometry 1 flagjp_m1
ObjectTemplate.setTeamGeometry 2 flaguk_m1
ObjectTemplate.create ControlPoint sook_ching
ObjectTemplate.networkableInfo ControlPointInfo
ObjectTemplate.setControlPointName Sook_Ching
ObjectTemplate.radius 20
ObjectTemplate.team 0
ObjectTemplate.spawnGroupId 6
ObjectTemplate.objectSpawnerId 6
ObjectTemplate.timeToGetControl 8
ObjectTemplate.timeToLoseControl 8
ObjectTemplate.geometry flagbase_m1
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.areaValue 25
ObjectTemplate.disableIfEnemyInsideRadius 0
ObjectTemplate.disableWhenLosingControl 0
ObjectTemplate.loseControlWhenEnemyClose 1
ObjectTemplate.loseControlWhenNotClose 0
ObjectTemplate.addTemplate AnimatedFlag
ObjectTemplate.setPosition 0/8.2/0
ObjectTemplate.setTeamGeometry 1 flagjp_m1
ObjectTemplate.setTeamGeometry 2 flaguk_m1
ObjectTemplate.create ControlPoint japanese_5th_division
ObjectTemplate.networkableInfo ControlPointInfo
ObjectTemplate.setControlPointName Japanese_5th_division
ObjectTemplate.radius 1
ObjectTemplate.team 1
ObjectTemplate.spawnGroupId 3
ObjectTemplate.objectSpawnerId 3
ObjectTemplate.timeToGetControl 9999
ObjectTemplate.timeToLoseControl 9999
ObjectTemplate.unableToChangeTeam 1
ObjectTemplate.geometry flagbase_m1
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.areaValue 0
ObjectTemplate.disableIfEnemyInsideRadius 0
ObjectTemplate.disableWhenLosingControl 0
ObjectTemplate.loseControlWhenEnemyClose 0
ObjectTemplate.loseControlWhenNotClose 0
ObjectTemplate.addTemplate AnimatedFlag
ObjectTemplate.setPosition 0/8.2/0
ObjectTemplate.setTeamGeometry 1 flagjp_m1
ObjectTemplate.setTeamGeometry 2 flaguk_m1
ObjectTemplate.create ControlPoint nanyang
ObjectTemplate.networkableInfo ControlPointInfo
ObjectTemplate.setControlPointName Nanyang
ObjectTemplate.radius 29
ObjectTemplate.team 0
ObjectTemplate.spawnGroupId 8
ObjectTemplate.objectSpawnerId 8
ObjectTemplate.timeToGetControl 8
ObjectTemplate.timeToLoseControl 8
ObjectTemplate.geometry flagbase_m1
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.areaValue 25
ObjectTemplate.disableIfEnemyInsideRadius 0
ObjectTemplate.disableWhenLosingControl 0
ObjectTemplate.loseControlWhenEnemyClose 1
ObjectTemplate.loseControlWhenNotClose 0
ObjectTemplate.addTemplate AnimatedFlag
ObjectTemplate.setPosition 0/8.2/0
ObjectTemplate.setTeamGeometry 1 flagjp_m1
ObjectTemplate.setTeamGeometry 2 flaguk_m1
ObjectTemplate.create ControlPoint reservoir
ObjectTemplate.networkableInfo ControlPointInfo
ObjectTemplate.setControlPointName reservoir
ObjectTemplate.radius 21
ObjectTemplate.team 2
ObjectTemplate.spawnGroupId 4
ObjectTemplate.objectSpawnerId 4
ObjectTemplate.timeToGetControl 15
ObjectTemplate.timeToLoseControl 15
ObjectTemplate.geometry flagbase2_m1
ObjectTemplate.minNrToTakeControl 2
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.areaValue 25
ObjectTemplate.disableIfEnemyInsideRadius 0
ObjectTemplate.disableWhenLosingControl 0
ObjectTemplate.loseControlWhenEnemyClose 1
ObjectTemplate.loseControlWhenNotClose 0
ObjectTemplate.addTemplate AnimatedFlag
ObjectTemplate.setPosition 0/8.2/0
ObjectTemplate.setTeamGeometry 1 flagjp_m1
ObjectTemplate.setTeamGeometry 2 flaguk_m1
ObjectTemplate.create ControlPoint timah_temple
ObjectTemplate.networkableInfo ControlPointInfo
ObjectTemplate.setControlPointName Timah_Temple
ObjectTemplate.radius 27
ObjectTemplate.team 2
ObjectTemplate.spawnGroupId 5
ObjectTemplate.objectSpawnerId 5
ObjectTemplate.timeToGetControl 8
ObjectTemplate.timeToLoseControl 8
ObjectTemplate.geometry flagbase_m1
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.areaValue 25
ObjectTemplate.disableIfEnemyInsideRadius 0
ObjectTemplate.disableWhenLosingControl 0
ObjectTemplate.loseControlWhenEnemyClose 1
ObjectTemplate.loseControlWhenNotClose 0
ObjectTemplate.addTemplate AnimatedFlag
ObjectTemplate.setPosition 0/8.2/0
ObjectTemplate.setTeamGeometry 1 flagjp_m1
ObjectTemplate.setTeamGeometry 2 flaguk_m1