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archives/bf1942/levels/fht_bukit_timah-1942.rfa
bf1942/levels/fht_bukit_timah-1942/Init.con
rem *********************************************
rem Created by Forgotten Honor
rem *********************************************
ShaderManager.setTextureParam envmap bf1942\levels\fht_bukit_timah-1942\Textures\ENVMAP_G_.rcm

renderer.globalLodPercent 1

renderer.globalAmbientColor .04/.04/.05
renderer.ambientColor .04/.04/.05
renderer.diffuseColor .2/.2/.21
renderer.specularColor .3/.3/.33

renderer.vertexFogEnable 1

renderer.fogColorVec 0.1921/0.1803/0.2588

textureManager.alternativePath bf1942/levels/fht_bukit_timah-1942/Texture
textureManager.alternativePath Texture/GENERAL_AUS
textureManager.alternativePath Texture/JAP_UNIFORMS/JAP_GREEN_UNIFORM
textureManager.alternativePath Texture/ENVIROMENT_NIGHT

shadow.shadowColor .38/.38/.4

Game.setViewDistance 250
Game.spawnPlayers 1
renderer.fogstart 0
renderer.fogend 180

ObjectTemplate.create Flag BlueFlag
ObjectTemplate.team 1
ObjectTemplate.networkableInfo FlagBodyInfo
ObjectTemplate.radius 5
ObjectTemplate.TimeToReSpawn 10
ObjectTemplate.addTemplate AnimatedJapFlag

ObjectTemplate.create Flag RedFlag
ObjectTemplate.team 2
ObjectTemplate.networkableInfo FlagBodyInfo
ObjectTemplate.radius 5
ObjectTemplate.TimeToReSpawn 10
ObjectTemplate.addTemplate AnimatedUkFlag

game.setTeamSkin 1 JapaneseSoldier
game.setKit 1 0 1Jap_ScoutMp18
game.setKit 1 1 2Jap_AssaultArisakaBG
game.setKit 1 2 3Jap_EngineerTurtle
game.setKit 1 3 4Jap_MedicPistol
game.setKit 1 4 5Jap_WrenchCarbine

game.setTeamSkin 2 AussSoldier
game.setKit 2 0 1Auss_ScoutAusten
game.setKit 2 1 2Auss_AssaultNo1_BG
game.setKit 2 2 3Auss_EngineerSatchel
game.setKit 2 3 4Auss_MedicRevolver
game.setKit 2 4 5Auss_WrenchNo1R

game.setLevelCheck 2242588848
game.setActiveCombatArea 0 0 1024 1024

shaderManager.setDefaultShaderSolidColor 0.2/0.2/0.2

run Init/SkyAndSun
run Init/Terrain

game.assaultTeam 2

water.specularEnable 1
water.texLayer1 texture/Water01night
water.texLayer2 texture/Water02night
water.normalMap texture/normalMap01
water.scrollDirectionNormalmap -1/-1
water.scrollDirection1 -1/-0.5
water.scrollDirection2 -1/-0.5
water.specularColor 0.2157/0.2667/0.2706
water.scrollLayer1 0.03
water.scrollLayer2 0.04
water.scrollNormalmap 0.01
water.specularStreakFactor 0.001
water.tileLayer1 0.5
water.tileLayer2 1
water.tileNormalmap 1
water.lightDirection -0.24/0.65/-0.826
water.waterAlphaDepth 0.200000
water.waterShallowAlpha 0.900000

run Sounds/Environment
run Objects/Objects

rem *** Set team 2 ***
game.setBeforeSpawnCameraPosition 2 348/88/155


rem *** Set team 1 ***
game.setBeforeSpawnCameraPosition 1 348/88/155