This page is under construction
archives/bf1942/levels/fht_operation_torch-1942.rfa
bf1942/levels/fht_operation_torch-1942/Init.con
rem ------------------------------------------------------------------
rem Based on Torch map by Sleeper
rem Updated and transformed by Natty Wallo
rem
rem Forgotten Honor
rem ------------------------------------------------------------------


ShaderManager.setTextureParam envmap bf1942\levels\fht_operation_torch-1942\Textures\ENVMAP_G_.rcm
renderer.globalLodPercent 1
renderer.globalAmbientColor 0.14/0.12/0.13
renderer.ambientColor 0.1/0.1/0.1
renderer.diffuseColor 0.4/0.38/0.36
renderer.specularColor 0.3/0.3/0.3
renderer.vertexFogEnable 1
renderer.fogColorVec 0.71/0.74/0.79
renderer.animatedMeshAmbientColor 0.35

textureManager.alternativePath bf1942\levels\fht_operation_torch-1942\Textures\

textureManager.alternativePath Texture/SPECIAL_GER_AFRICA_1942_SUMMER

textureManager.alternativePath Texture/GENERAL_GER_AFRICA

textureManager.alternativePath Texture/GENERAL_US

textureManager.alternativePath Texture/ENVIROMENT_DESERT

textureManager.alternativePath Texture/GENERAL_US_DESERT



shadow.shadowColor 0.550000

Game.setViewDistance 300
Game.spawnPlayers 1
renderer.fogstart 5
renderer.fogend 250

ObjectTemplate.create Flag BlueFlag
ObjectTemplate.team 1
ObjectTemplate.networkableInfo FlagBodyInfo
ObjectTemplate.radius 5
ObjectTemplate.TimeToReSpawn 10
ObjectTemplate.addTemplate AnimatedFrFlag

ObjectTemplate.create Flag RedFlag
ObjectTemplate.team 2
ObjectTemplate.networkableInfo FlagBodyInfo
ObjectTemplate.radius 5
ObjectTemplate.TimeToReSpawn 10
ObjectTemplate.addTemplate AnimatedUsFlag

game.setTeamSkin 1 FrenchSoldier
game.setKit 1 0 1VICHY_OfficerMas38
game.setKit 1 1 2VICHY_AssaultMas36
game.setKit 1 2 3VICHY_AssaultK98
game.setKit 1 3 4VICHY_EngineerLebelSatchel
game.setKit 1 4 5VICHY_EngineerMas36Landmine

game.setTeamSkin 2 USSoldier
game.setKit 2 0 1Us_ClosequartersGreasegun
game.setKit 2 1 2Us_ClosequartersGreasegun
game.setKit 2 2 3Us_AssaultSpringfieldWN
game.setKit 2 3 4US_EngineerM1CarabineExpack
game.setKit 2 4 5EngineerM1CarbineLandmine


game.setLevelCheck 2242588848
game.setActiveCombatArea 0 0 2048 2048

shaderManager.setDefaultShaderSolidColor 0.2/0.2/0.2

run Init/SkyAndSun
run Init/Terrain
run Objects/Objects

game.assaultTeam 2

water.specularEnable 1
water.texLayer1 texture/water05
water.texLayer2 texture/water06
water.normalMap texture/normalMap01
water.scrollDirectionNormalmap 1.000000/0.000000
water.scrollDirection1 1.000000/-0.500000
water.scrollDirection2 1.000000/0.500000
water.specularColor 0.650000/0.550000/0.400000
water.scrollLayer1 0.020000
water.scrollLayer2 0.020000
water.scrollNormalmap 0.020000
water.specularStreakFactor 0.001000
water.tileLayer1 0.500000
water.tileLayer2 0.500000
water.tileNormalmap 1.000000
water.lightDirection -0.300000/0.500000/-0.650000
water.color 1.000000/1.000000/1.000000
water.deepColor 1.000000/1.000000/1.000000
water.waterAlphaDepth 0.000000
water.waterShallowAlpha 0.500000

run Sounds/Environment

game.setBeforeSpawnCameraPosition 1 500/89/740
game.setBeforeSpawnCameraPosition 2 500/89/740