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archives/bf1942/levels/fht_operation_torch-1942.rfa
bf1942/levels/fht_operation_torch-1942/Objects/M3A1GB/Art/M3A1_Wheel2_M1.rs
shader "Material0"
{
   technique
   {
   pass
      {
   cullMode none;
   lighting true;
   lightingSpecular true;
   materialAmbient 1 1 1;
   materialDiffuse 0 0 0;
   materialSpecular 0 0 0;
   materialSpecularPower 12;
   alphaTest greater 0.7;

   stage
         {
   texture "texture/M3APC_Whell1_Z";
   combine color mul texture diffuse;
   combine alpha single texture;
         }
      }
   }
}

shader "Material1"
{
   technique
   {
   pass
      {
   cullMode none;
   lighting true;
   lightingSpecular true;
   materialAmbient 1 1 1;
   materialDiffuse 0 0 0;
   materialSpecular 0 0 0;
   materialSpecularPower 12;
   alphaTest greater 0.7;

   stage
         {
   texture "texture/M3APC_Whell2_Z";
   combine color mul texture diffuse;
   combine alpha single texture;
         }
      }
   }
}