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archives/bf1942/levels/Aftermath.rfa
bf1942/levels/Aftermath/Init.con
rem *********************************************
rem Created by Battlecraft 1942. Copyright (c)2003,2004 Digital Illusions CE
rem *********************************************
ShaderManager.setTextureParam envmap bf1942\levels\Aftermath\Textures\ENVMAP_G_.rcm
renderer.globalLodPercent 1
renderer.globalAmbientColor 0.203922/0.203922/0.203922
renderer.ambientColor 0.184314/0.184314/0.184314
renderer.diffuseColor 0.568627/0.482353/0.235294
renderer.specularColor 0.286275/0.286275/0.286275
renderer.vertexFogEnable 1
renderer.fogColorVec 0.164706/0.101961/0.066667
renderer.animatedMeshAmbientColor 0.15
rem *** textureManager.alternativePath Texture/sky/043
textureManager.alternativePath Texture/sky/043
shadow.shadowColor 0.500000
Game.setViewDistance 400
Game.spawnPlayers 1
renderer.fogstart 80
renderer.fogend 180
ObjectTemplate.create Flag BlueFlag
ObjectTemplate.team 1
ObjectTemplate.networkableInfo FlagBodyInfo
ObjectTemplate.radius 5
ObjectTemplate.TimeToReSpawn 10
ObjectTemplate.addTemplate AnimatedJapFlag
ObjectTemplate.create Flag RedFlag
ObjectTemplate.team 2
ObjectTemplate.networkableInfo FlagBodyInfo
ObjectTemplate.radius 5
ObjectTemplate.TimeToReSpawn 10
ObjectTemplate.addTemplate AnimatedUsFlag
game.setTeamSkin 1 VietCongSoldier
game.setKit 1 0 VC_Rifleman
game.setKit 1 1 VC_Assault
game.setKit 1 2 VC_Scout
game.setKit 1 3 VC_Medic
game.setKit 1 4 VC_SpecOps
game.setTeamSkin 2 SpecialForces
game.setKit 2 0 NavySeals_Rifleman
game.setKit 2 1 SF_Assault
game.setKit 2 2 NavySeals_Scout
game.setKit 2 3 SF_Medic_M16
game.setKit 2 4 US_EngineerM14
game.setActiveCombatArea 0 0 660 660
shaderManager.setDefaultShaderSolidColor 0.2/0.2/0.2
run Init/SkyAndSun
run Init/Terrain
Run Sounds/Environment
game.setBeforeSpawnCameraPosition 1 513.769104/83.873566/59.593994
game.setBeforeSpawnCameraPosition 2 513.769104/83.873566/59.593994
rem Created by Battlecraft 1942. Copyright (c)2003,2004 Digital Illusions CE
rem *********************************************
ShaderManager.setTextureParam envmap bf1942\levels\Aftermath\Textures\ENVMAP_G_.rcm
renderer.globalLodPercent 1
renderer.globalAmbientColor 0.203922/0.203922/0.203922
renderer.ambientColor 0.184314/0.184314/0.184314
renderer.diffuseColor 0.568627/0.482353/0.235294
renderer.specularColor 0.286275/0.286275/0.286275
renderer.vertexFogEnable 1
renderer.fogColorVec 0.164706/0.101961/0.066667
renderer.animatedMeshAmbientColor 0.15
rem *** textureManager.alternativePath Texture/sky/043
textureManager.alternativePath Texture/sky/043
shadow.shadowColor 0.500000
Game.setViewDistance 400
Game.spawnPlayers 1
renderer.fogstart 80
renderer.fogend 180
ObjectTemplate.create Flag BlueFlag
ObjectTemplate.team 1
ObjectTemplate.networkableInfo FlagBodyInfo
ObjectTemplate.radius 5
ObjectTemplate.TimeToReSpawn 10
ObjectTemplate.addTemplate AnimatedJapFlag
ObjectTemplate.create Flag RedFlag
ObjectTemplate.team 2
ObjectTemplate.networkableInfo FlagBodyInfo
ObjectTemplate.radius 5
ObjectTemplate.TimeToReSpawn 10
ObjectTemplate.addTemplate AnimatedUsFlag
game.setTeamSkin 1 VietCongSoldier
game.setKit 1 0 VC_Rifleman
game.setKit 1 1 VC_Assault
game.setKit 1 2 VC_Scout
game.setKit 1 3 VC_Medic
game.setKit 1 4 VC_SpecOps
game.setTeamSkin 2 SpecialForces
game.setKit 2 0 NavySeals_Rifleman
game.setKit 2 1 SF_Assault
game.setKit 2 2 NavySeals_Scout
game.setKit 2 3 SF_Medic_M16
game.setKit 2 4 US_EngineerM14
game.setActiveCombatArea 0 0 660 660
shaderManager.setDefaultShaderSolidColor 0.2/0.2/0.2
run Init/SkyAndSun
run Init/Terrain
Run Sounds/Environment
game.setBeforeSpawnCameraPosition 1 513.769104/83.873566/59.593994
game.setBeforeSpawnCameraPosition 2 513.769104/83.873566/59.593994