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Archives/bf1942/levels/Battle_of_Goran.rfa
bf1942/levels/Battle_of_Goran/Init.con
rem *********************************************
rem Created by Battlecraft 1942. Copyright (c)2003,2004 Digital Illusions CE
rem *********************************************
ShaderManager.setTextureParam envmap bf1942\levels\Battle_of_Goran\Textures\ENVMAP_G_.rcm
renderer.globalLodPercent 1
renderer.globalAmbientColor 0.047059/0.047059/0.058824
renderer.ambientColor 0.094118/0.101961/0.121569
renderer.diffuseColor 0.129412/0.137255/0.156863
renderer.specularColor 0.121569/0.137255/0.149020
renderer.vertexFogEnable 1
renderer.fogColorVec 0.156863/0.149020/0.129412
renderer.animatedMeshAmbientColor 0.15
textureManager.alternativePath bf1942
textureManager.alternativePath bf1942
textureManager.alternativePath bf1942
shadow.shadowColor 0.550000
Game.setViewDistance 400
Game.spawnPlayers 1
renderer.fogstart -350
renderer.fogend 220
ObjectTemplate.create Flag BlueFlag
ObjectTemplate.team 1
ObjectTemplate.networkableInfo FlagBodyInfo
ObjectTemplate.radius 5
ObjectTemplate.TimeToReSpawn 10
ObjectTemplate.addTemplate AnimatedGeFlag
ObjectTemplate.create Flag RedFlag
ObjectTemplate.team 2
ObjectTemplate.networkableInfo FlagBodyInfo
ObjectTemplate.radius 5
ObjectTemplate.TimeToReSpawn 10
ObjectTemplate.addTemplate AnimatedSoFlag
game.setTeamSkin 1 GermanSoldier
game.setKit 1 0 German_Sniper
game.setKit 1 1 German_Soldier1
game.setKit 1 2 German_Soldier2
game.setKit 1 3 German_Support
game.setKit 1 4 German_Engineer
game.setTeamSkin 2 RussianSoldier
game.setKit 2 0 Rus_Sniper
game.setKit 2 1 Rus_Soldier1
game.setKit 2 2 Rus_Soldier2
game.setKit 2 3 Rus_LMG
game.setKit 2 4 Rus_Engineer
game.setLevelCheck 2242588848
game.setActiveCombatArea 0 0 1024 1024
shaderManager.setDefaultShaderSolidColor 0.2/0.2/0.2
game.assaultTeam 2
water.specularEnable 1
water.texLayer1 texture/water05
water.texLayer2 texture/water06
water.normalMap texture/normalMap01
water.scrollDirectionNormalmap 1.000000/0.000000
water.scrollDirection1 1.000000/-0.500000
water.scrollDirection2 1.000000/0.500000
water.specularColor 0.650000/0.550000/0.400000
water.scrollLayer1 0.020000
water.scrollLayer2 0.020000
water.scrollNormalmap 0.020000
water.specularStreakFactor 0.001000
water.tileLayer1 0.500000
water.tileLayer2 0.500000
water.tileNormalmap 1.000000
water.lightDirection -0.300000/0.500000/-0.650000
water.color 1.000000/1.000000/1.000000
water.deepColor 1.000000/1.000000/1.000000
water.waterAlphaDepth 0.000000
water.waterShallowAlpha 0.500000
run Init/Sky
run Init/Terrain
run objects/move_files/illuska/Objects.con
run objects/move_files/illuska/Geometries.con
run objects/move_files/illuskasiipi/Objects.con
run objects/move_files/illuskasiipi/Geometries.con
run objects/move_files/t34_rikki/Objects.con
run objects/move_files/t34_rikki/Geometries.con
run Sounds/Environment
game.setBeforeSpawnCameraPosition 1 512.000000/98.600006/382.000000
game.setBeforeSpawnCameraPosition 2 512.000000/98.600006/502.000000
rem Created by Battlecraft 1942. Copyright (c)2003,2004 Digital Illusions CE
rem *********************************************
ShaderManager.setTextureParam envmap bf1942\levels\Battle_of_Goran\Textures\ENVMAP_G_.rcm
renderer.globalLodPercent 1
renderer.globalAmbientColor 0.047059/0.047059/0.058824
renderer.ambientColor 0.094118/0.101961/0.121569
renderer.diffuseColor 0.129412/0.137255/0.156863
renderer.specularColor 0.121569/0.137255/0.149020
renderer.vertexFogEnable 1
renderer.fogColorVec 0.156863/0.149020/0.129412
renderer.animatedMeshAmbientColor 0.15
textureManager.alternativePath bf1942
textureManager.alternativePath bf1942
textureManager.alternativePath bf1942
shadow.shadowColor 0.550000
Game.setViewDistance 400
Game.spawnPlayers 1
renderer.fogstart -350
renderer.fogend 220
ObjectTemplate.create Flag BlueFlag
ObjectTemplate.team 1
ObjectTemplate.networkableInfo FlagBodyInfo
ObjectTemplate.radius 5
ObjectTemplate.TimeToReSpawn 10
ObjectTemplate.addTemplate AnimatedGeFlag
ObjectTemplate.create Flag RedFlag
ObjectTemplate.team 2
ObjectTemplate.networkableInfo FlagBodyInfo
ObjectTemplate.radius 5
ObjectTemplate.TimeToReSpawn 10
ObjectTemplate.addTemplate AnimatedSoFlag
game.setTeamSkin 1 GermanSoldier
game.setKit 1 0 German_Sniper
game.setKit 1 1 German_Soldier1
game.setKit 1 2 German_Soldier2
game.setKit 1 3 German_Support
game.setKit 1 4 German_Engineer
game.setTeamSkin 2 RussianSoldier
game.setKit 2 0 Rus_Sniper
game.setKit 2 1 Rus_Soldier1
game.setKit 2 2 Rus_Soldier2
game.setKit 2 3 Rus_LMG
game.setKit 2 4 Rus_Engineer
game.setLevelCheck 2242588848
game.setActiveCombatArea 0 0 1024 1024
shaderManager.setDefaultShaderSolidColor 0.2/0.2/0.2
game.assaultTeam 2
water.specularEnable 1
water.texLayer1 texture/water05
water.texLayer2 texture/water06
water.normalMap texture/normalMap01
water.scrollDirectionNormalmap 1.000000/0.000000
water.scrollDirection1 1.000000/-0.500000
water.scrollDirection2 1.000000/0.500000
water.specularColor 0.650000/0.550000/0.400000
water.scrollLayer1 0.020000
water.scrollLayer2 0.020000
water.scrollNormalmap 0.020000
water.specularStreakFactor 0.001000
water.tileLayer1 0.500000
water.tileLayer2 0.500000
water.tileNormalmap 1.000000
water.lightDirection -0.300000/0.500000/-0.650000
water.color 1.000000/1.000000/1.000000
water.deepColor 1.000000/1.000000/1.000000
water.waterAlphaDepth 0.000000
water.waterShallowAlpha 0.500000
run Init/Sky
run Init/Terrain
run objects/move_files/illuska/Objects.con
run objects/move_files/illuska/Geometries.con
run objects/move_files/illuskasiipi/Objects.con
run objects/move_files/illuskasiipi/Geometries.con
run objects/move_files/t34_rikki/Objects.con
run objects/move_files/t34_rikki/Geometries.con
run Sounds/Environment
game.setBeforeSpawnCameraPosition 1 512.000000/98.600006/382.000000
game.setBeforeSpawnCameraPosition 2 512.000000/98.600006/502.000000