-[HELLO]- Desert Combat
108.61.119.37:14567
| PLAYERNAME | |||||||
|---|---|---|---|---|---|---|---|
| . | |||||||
| . | |||||||
| 0 | 0 | 0 | 0 | 0 |
| PLAYERNAME | |||||||
|---|---|---|---|---|---|---|---|
| 1 | Conrad Johnson | 4 | 0 | 0 | 26 | ||
| 2 | -[HELLO]-HelloClanBangBangOw | 0 | 0 | 0 | 39 | ||
| 4 | 0 | 0 | 32 | 2 |
Number of Online Players
DC Coastal Hammer
OPERATION COASTAL HAMMER: An amphibious brigade of Iraqi mechanized infantry has been tasked with the invasion and re-capture of a coastal town currently occupied by Coalition forces. The invasion is to be launched from a staging area on a small off-shore island. The coalition side must hold all changeable control points, while the opposition must capture four to achieve enemy ticket bleed.
2004-10-15
Map: DC Coastal Hammer
Mod: dc_final
Mode: ctf
Tickets Team 1: 0
Tickets Team 2: 0
Maximum Players: 64
Reserved Slots: 0
Number of Players: 2
Round Time: 1800s
Round Time Remaining: 1687s
Stage: openplaying
Status: 4
Active Mods: dc_final, desertcombat
CPU: 2593
Average FPS: 0
Bandwidth Choke Limit: 0
Host Type: Linux Server
PunkBuster:
Password:
Content Check: 0
Mods without Content Check: ['dcfinal', 'desertcombat', 'pirates']
Mod: dc_final
Mode: ctf
Tickets Team 1: 0
Tickets Team 2: 0
Maximum Players: 64
Reserved Slots: 0
Number of Players: 2
Round Time: 1800s
Round Time Remaining: 1687s
Stage: openplaying
Status: 4
Active Mods: dc_final, desertcombat
CPU: 2593
Average FPS: 0
Bandwidth Choke Limit: 0
Host Type: Linux Server
PunkBuster:
Password:
Content Check: 0
Mods without Content Check: ['dcfinal', 'desertcombat', 'pirates']
Auto Balance Teams:
External View:
Allow Nose Cam:
Free Camera:
Hit Indicator:
Name Tag Distance: 100m
Name Tag Distance Scope: 300m
Number of Rounds: 1
Ticket Ratio: 164%
Team Ratio (Axis:Allied): 1:1
Spawn Delay: 4s
Spawn Wave Time: 7s
Game Start Delay: 44s
Team Kill Mode: forgive
Kickback: 0%
Kickback on Splash: 0%
Soldier Friendly Fire: 100%
Soldier Friendly Fire on Splash: 100%
Vehicle Friendly Fire: 100%
Vehicle Friendly Fire on Splash: 100%
External View:
Allow Nose Cam:
Free Camera:
Hit Indicator:
Name Tag Distance: 100m
Name Tag Distance Scope: 300m
Number of Rounds: 1
Ticket Ratio: 164%
Team Ratio (Axis:Allied): 1:1
Spawn Delay: 4s
Spawn Wave Time: 7s
Game Start Delay: 44s
Team Kill Mode: forgive
Kickback: 0%
Kickback on Splash: 0%
Soldier Friendly Fire: 100%
Soldier Friendly Fire on Splash: 100%
Vehicle Friendly Fire: 100%
Vehicle Friendly Fire on Splash: 100%
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