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When Trumpets Fade
Natty Wallo

1024 m
Schmidt Base
Us Base
Base German Artillery
River Crossing
Us Fox Holes
German Fox Holes
Game Modes:
RFA Files:
Object Spawns:
Mod:
CQ
CTF
TDM
RFA Files:
When_Trumpets_Fade.rfa
2005-12-12 20:36:22
Object Spawns:
AA_Allies
Browning
Defgun
flak38
Hanomag
Kubelwagen
M3A1
MG 42
Sherman
Stuka
Tiger
Willy
Mod:
BF1942
This map takes place on the Belgian/German border in november 1944. The Allies are making a push against the German defences along the Siegfried Line. The Allies objective is to destroy the German artillery and finally take the Schmidt base. This is a Head-On map, the Allies start the round with a constant ticket bleed, they need to capture at least one ControlPoint to stop the bleed, and can win by capturing all ControlPoints or cause the Axis tickets to reach zero. The Axis can win by defending their controlposts until the Allies tickets reach zero. The U.S. lost this fight in WW2, but in this map, as the first snow fall on Heurtgen Forest, they will get another chance...
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WHEN TRUMPETS FADE - A BATTLEFIELD 1942 MAP
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1-presentation
2-Installation
3-Features
4-Disclaimer
5-Production
6-Contact & Thank yous
1- Presentation:
Thank you for downloading WHEN TRUMPETS FADE. This map is based on the
1998 HBO Movie with the same name. The story takes place on the Belgian/
German border in november 1944. The scene of the battle is Heurtgen Forest
along the German massive defence line which was called "The Siegfried Line".
This map has 3 game-modes so far, Conquest, Capture the flag & Team Death Match.
I have focused on the Conquest aspect of the map since that is the dominating
mode on almost all servers. The map is heavily influenced by the Mod "Forgotten
Hope" which I adore, and I recommend you to download and install it to your
Battlefield 1942 game. I have also used a number of custom-made skins made by
various skilled fans of Battlefield. I hope you like this map and any opinions
and/or criticism is VERY appreciated, please give me feedback!
3-Features:
WHEN TRUMPETS FADE is a relatively small map. I will give you a brief description
here, call it "mission briefing" if you will, on how WHEN TRUMPETS FADE is designed.
Team 1 (Axis) are Germans
Team 2 (Allies) are Americans
CONQUEST MODE (CQ): WHEN TRUMPETS FADE has 6 ControlPoints (flags) The round starts
with the Germans having 3 and the US having 3.
German bases:
* The Schmidt Base - This is the germans main-base. It CAN be captured and it is their
most imortant base. If the Germans lose this base, they will most certainly lose
the round since all their pansar come from this base. The Schmidt base supports the
Germans with two (2) White Tigers! and a Winter-camouflaged Stuka along with some
personel transportations and a hospital.
* German Artillery - This is the hill where the strategically placed artillery is.
In the movie the characters have to destroy this on one of their missions and it
is equally important in this map, the river is very hard to cross for the Allies
as long as this artillery stands.
* German Fox-Holes - These are (as the name entails) the germans defences in Heurtgen
Forest.
American bases:
* U.S. Base - The americans chaotic command post closest to the Siegfried line. This base
can NOT be captured and it is from this area the Allies will attack. The base is
constantly bombarded by artillery and random German fly-overs.
* River Crossing - this is the most heavily attacked area in the movie, and in this map
it will be vital for the americans to not lose this flag. If they do it will be
hard for them to take it back as long as the German artillery still stand...
* US Fox Holes - The americans defences in Heurtgen Forest.
CAPTURE THE FLAG (CTF): WHEN TRUMPETS FADE has 4 flags in CTF Mode, The Schhmidt base,
the US base and the 2 foxholes bases. The Foxholes are Master Flags so the map will
mostly be played in the Heurtgen Forest if played in CTF mode. CTF mode will not have
ANY vehicles spawn.
TEAM DEATH MATCH (TDM): WHEN TRUMPETS FADE has 4 flags in TDM mode, the same as for CTF
except that in TDM all vehicles will spawn as they do in CQ mode, except for the vehicles
from RIVER CROSSING and GERMAN ARTILLERY since these flags don't exist in TDM mode....
4-DISCLAIMER:
WHEN TRUMPETS FADE features plenty of Objects & Textures that are not produced by me.
I make no claims or try to receive any credits for these or make no attempts to use them
in any other manner than to create an enjoyable map for this game. I hope any creator
of these items will encourage usage of these and that no conflicts will arise.
I make no money by doing this map, and Im not using neither this map nor the custom items
to promote my own interests, except for the obvious interest in creating a fun gameplay
for Battlefield1942 and all players that are left in the scene...
5-PRODUCTION:
WHEN TRUMPETS FADE was created with;
AMD 1.1 ghZ
512 SD-ram
Win XP SP2
PowerColor ATI Radeon 9800Pro, 128MB @ 256bit.
Battlefield 1942 version 1.61
Battlecraft 2.1
Adobe Photoshop CS
Nvidia Photoshop .dds plugin
Discreet's 3D StudioMax
Steinberg's Wavelab 4.0
Sonic Foundry's SoundForge 4.5
Battlefield MDTK 2.75 - Mod Development Toolkit
Natty's Patience 1.0 BeerEdition
6-CONTACTS & THANK YOU'S:
THANK YOU: Cajunwolf, Dweller_Benthos, Gandhi, Arcane, Fargo, CamelNele, Smig, Major Graso,
all at the Forgotten Hope team, Doomsayer, Arctic Wolf... A lot of people have helped me
with various concerns and Im really thankful for this.
LINKS: http://www.enidesigns.com/v2/forum/portal_content.asp
http://www.doomlab.com/
http://planetbattlefield.gamespy.com/
http://forgottenhope.bf1942files.com/main.php?lang=swedish
http://www.battlecraft42.com/
http://www.ea.com/official/battlefield/1942/us/home.jsp
contact: #Email removed by DataField42#
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WHEN TRUMPETS FADE - A BATTLEFIELD 1942 MAP
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