Special thanks to: -[QC]-Alex, Naimbus (noplay's forum), Schlhmpf|Der.Q, Diplomat|Der.Q, MADMAX|Der.Q, all the Der.Q members, THT|Spleasure, Honan, Deman, d`Snakey, d`Zatarra, t3e`Thommsen, [THC]Shilla, people who voted for my map, the swiss community (gamersnet), D!||!NjA, ton1k, elKa.
This is a Conquest: Head-on map. Your team will win if you cause your opponent's tickets to reach zero. You can increase the rate at which they lose tickets by holding at least half of the control points on this map.
This is a straight forward infantry only map. Snipers will play a key role as will using the 'back' ways around the main avenue. There are multiple sniper and ambush spots. Flag turn quickly, to encourage the bloodbath. Center flag is not spawnable. Four flags to start a ticket drain. Do NOT go outside of the walls, as this is out of bounds.
The Allied Paras are dropped above the little town of Sainte Mre l'Eglise. The Axis forces have to defend the Church and their Kommandantr. A little urban map for high-speed playing and close-combat fights. Good difficulty for the Allies. Have Fun ! ;) Scorpion ut_scorpion_cs@msn.com 2004
Heavy Snow fall the night before has left this small village covered in snow. The Allied and Axis forces are to fight over this small out of the way village. This level is designed for pure infantry fights. You must hold at least 2 flags to maintain a bleed. Can you face the cold?
This is a Conquest: Head-on map. Your team will win if you cause your opponent's tickets to reach zero. You can increase the rate at which they lose tickets by holding at least half of the control points on this map.
This is a conquest: Headon map. You can win by making your opponents ticket's reach zero. SPECIAL: This map implements a King of the Hill - game style. There is only one controlpoint which doesn't allow spawning. Take the point and keep your team alive. CREDITS: Map by [SemperFi] zara5ustra (zara5ustra@semperfi.se). Please visit us at www.semperfi.se.
This is a Conquest: Assault map. Your team will win if you cause your opponent's tickets to reach zero. The Russians can reduce the German tickets quickly by holding all of the control points on the map. The Germans can reduce the Russian tickets gradually by holding all of the control points on the map.