NOTE:::: This is an edit of the original Assault Map made by Marrom ::: The Rules of Engagement are simple: Find the Enemy and kill them. Assault Nights features additional sound, night sky and loading screen. Edits by Natty Wallo 2006. There are three ControlPoints, the team that controls the City Area and one of the bridges will cause the other team to lose tickets.
A hurricane has swept the south-west pacific for the last two weeks, both the USS Maryland and the 3rd Carrier of the Emperors Royal Navy have been severly damaged and were both lost in the storm. On the morning of the 4th of May 1943 however, the fog cleared and the two ships were stranded next to each-other! Since both carriers radars had been knocked out in the storm it sure was a rude awakening for the soldiers on-board. This is a Head-on map, the team that controls both the Pretty Little Island and the Carrier Rear will cause the other team to lost tickets. This map is inspired by the map Dead Calm from BF-Pirates.
A Plane carrying a platoon from the army of Canada has crash landed on an island in the South Sea. The men were on a leave after two months of fighting the Germans in Europe. The island they landed on however, turned out to be the home to a group of insane deserters from the US Army! The Canadians managed to radio back to their HQ and are now ordered to capture the deserters, dead or alive, and to secure the island. There are three ControlPoints, the team that holds all three will cause the other team to lost tickets. Special Mission: Axis = U.S. Deserters. Allies = Canadians. NOTE: This is converted to the Bf42 Inf.Mod. www.infantrymod.com
This is a close Quarter Combat Map. Both teams enter the city from an uncapturable insert point, there are four ControlPoints, the team who controls The Destroyed Building and one more flag will cause the other team to lose tickets. The Cellar doesn't cause any bleed, however it is important to hold it to stop the enemy from entering the city. The Destroyed Building is the most important Flag, the team that controls this flag can spawn troops anywhere in the city - It is...Panic In The Streets!
This map has been edited! There are now two additional flags, the two flags in the alleys can now be captured. The team who holds the Square plus one Alley will cause the other team to lost tickets. You can win by making your opponents ticket's reach zero. CREDITS: Map by [SemperFi] zara5ustra (zara5ustra@semperfi.se). Please visit us at www.semperfi.se. Additional Production by [SWeT]Natty. By permission of Zara5ustra. visit www.swetest.org for more information, questions or comments. Make the Town rumble in the night!
This is a Conquest: Head-on map. Your team will win if you cause your opponent's tickets to reach zero. You can increase the rate at which they lose tickets by holding at least half of the control points on this map.
Heavy Snow fall the night before has left this small village covered in snow. The Allied and Axis forces are to fight over this small out of the way village. This level is designed for pure infantry fights. You must hold at least 2 flags to maintain a bleed. Can you face the cold?
Special thanks to: -[QC]-Alex, Naimbus (noplay's forum), Schlhmpf|Der.Q, Diplomat|Der.Q, MADMAX|Der.Q, all the Der.Q members, THT|Spleasure, Honan, Deman, d`Snakey, d`Zatarra, t3e`Thommsen, [THC]Shilla, people who voted for my map, the swiss community (gamersnet), D!||!NjA, ton1k, elKa.