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Archives/bf1942/levels/GCN_Luigi_Circuit.rfa
Bf1942/levels/GCN_Luigi_Circuit/Conquest.con
Bf1942/levels/GCN_Luigi_Circuit/Conquest/ControlPointTemplates.con
Bf1942/levels/GCN_Luigi_Circuit/Conquest/ObjectSpawns.con
Bf1942/levels/GCN_Luigi_Circuit/Conquest/SoldierSpawns.con
Bf1942/levels/GCN_Luigi_Circuit/Conquest/SoldierSpawnTemplates.con
Bf1942/levels/GCN_Luigi_Circuit/Conquest/spawnPointManagerSettings.con
Bf1942/levels/GCN_Luigi_Circuit/GameTypes/Conquest.con
Bf1942/levels/GCN_Luigi_Circuit/Heightmap.raw
Bf1942/levels/GCN_Luigi_Circuit/Init.con
Bf1942/levels/GCN_Luigi_Circuit/Init/Mods.con
Bf1942/levels/GCN_Luigi_Circuit/Init/SkyAndSun.con
Bf1942/levels/GCN_Luigi_Circuit/Init/Terrain.con
Bf1942/levels/GCN_Luigi_Circuit/Init/Water.con
Bf1942/levels/GCN_Luigi_Circuit/loadcounter.dat
Bf1942/levels/GCN_Luigi_Circuit/Materialmap.raw
Bf1942/levels/GCN_Luigi_Circuit/Menu/Briefing.dds
Bf1942/levels/GCN_Luigi_Circuit/Menu/init.con
Bf1942/levels/GCN_Luigi_Circuit/Menu/thumbnail.dds
Bf1942/levels/GCN_Luigi_Circuit/PreCache.con
Bf1942/levels/GCN_Luigi_Circuit/StandardMesh/skybox1.rs
Bf1942/levels/GCN_Luigi_Circuit/StandardMesh/skybox1.sm
Bf1942/levels/GCN_Luigi_Circuit/StandardMesh/skybox2.rs
Bf1942/levels/GCN_Luigi_Circuit/StandardMesh/skybox2.sm
Bf1942/levels/GCN_Luigi_Circuit/StaticObjects.con
Bf1942/levels/GCN_Luigi_Circuit/Texture/skybox1.dds
Bf1942/levels/GCN_Luigi_Circuit/Texture/Water.dds
Bf1942/levels/GCN_Luigi_Circuit/Texture/WaterKart.tga
Bf1942/levels/GCN_Luigi_Circuit/Textures/Detail.dds
Bf1942/levels/GCN_Luigi_Circuit/Textures/env_BK.dds
Bf1942/levels/GCN_Luigi_Circuit/Textures/env_DN.dds
Bf1942/levels/GCN_Luigi_Circuit/Textures/env_FR.dds
Bf1942/levels/GCN_Luigi_Circuit/Textures/env_LF.dds
Bf1942/levels/GCN_Luigi_Circuit/Textures/env_RT.dds
Bf1942/levels/GCN_Luigi_Circuit/Textures/env_UP.dds
Bf1942/levels/GCN_Luigi_Circuit/Textures/EnvMap.rcm
Bf1942/levels/GCN_Luigi_Circuit/Textures/InGameMap.dds
Bf1942/levels/GCN_Luigi_Circuit/Textures/terrainDefault.dds
Bf1942/levels/GCN_Luigi_Circuit/WaterShader.rs